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Text File  |  1999-08-25  |  1.4 KB  |  68 lines

  1. // ====================
  2. // MISSILE BUILDING HIT
  3. // ====================
  4.  
  5. [ExplosionClass]
  6. classLabel = "explosion"
  7.  
  8. particleTypes = 2
  9. particleClass1 = "xmslbld.SmokeEmitter"
  10. particleCount1 = 1
  11. particleVeloc1 = "0.0 1.0 0.0"
  12.  
  13. particleClass2 = "xmslbld.FlameEmitter"
  14. particleCount2 = 1
  15. particleVeloc2 = "0.0 1.0 0.0"
  16.  
  17. explSound = "xms2.wav"
  18. damageRadius = 5.0
  19. damageValue(N) = 50
  20. damageValue(L) = 50
  21. damageValue(H) = 50
  22. damageValue(S) = 50
  23. damageValue(D) = 50
  24. damageValue(A) = 50
  25.  
  26. [SmokeEmitter]
  27. simulateBase = "sim_smoke"
  28. lifeTime = .5
  29. renderBase = "draw_emit"
  30. emitName = "xmslbld.smokepuff"
  31. emitDelay = 0.05
  32. emitVelocity = "0.0 0.0 0.0"
  33. emitVariance = "2.0 2.0 2.0"
  34.  
  35. [SmokePuff]
  36. simulateBase = "sim_smoke"
  37. lifeTime = .5
  38. renderBase = "draw_twirl"
  39. textureName = "smoke.tga"
  40. textureBlend = "srcalpha invsrcalpha modulatealpha"
  41. startColor = "0 0 0 128"
  42. finishColor = "0 0 0 0"
  43. startRadius = 0.5
  44. finishRadius = 2.0
  45. animateTime = .5
  46. rotationRate = 2.0
  47.  
  48. [FlameEmitter]
  49. simulateBase = "sim_smoke"
  50. lifeTime = .5
  51. renderBase = "draw_emit"
  52. emitName = "xmslbld.flamepuff"
  53. emitDelay = 0.03
  54. emitVelocity = "0.0 2.0 0.0"
  55. emitVariance = "2.0 2.0 2.0"
  56.  
  57. [FlamePuff]
  58. simulateBase = "sim_smoke"
  59. lifeTime = .5
  60. renderBase = "draw_twirl"
  61. textureName = "flame2.tga"
  62. textureBlend = "one one modulate"
  63. startColor = "255 255 200 128"
  64. finishColor = "255 0 0 0"
  65. startRadius = 0.5
  66. finishRadius = 0.1
  67. animateTime = .5
  68. rotationRate = 10.0